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Automotive industry has widely adopted virtual reality (VR) due to the prospect of cost and time reductions. Automotive applications such as manufacturing workstation optimization, vehicle design, and assembly training make use of VR. Automotive companies use VR for the virtual environment to determine the vehicle’s performance in various environments and car crashes. VR and IIoT collectively result in better designs for automobiles, speed-up the manufacturing processes, and help in delivering customer preferred standards. The integration of virtual reality in automotive industry is identified to be one of the key trends contributing towards the growth of the IIoT market in automotive industry.
In-vehicle communication is used to provide accurate route information to a user while on road and also update the road-traffic controller with detailed information about the conditions on a road. Road users receive information such as up-to-date travelling times and the maximum speed limit. They also receive warnings in case of accidents or other incidents. This way, in-vehicle communication offers users an option to choose their route based on relevant and up-to-date information.
The introduction of cloud-based services for music and other multimedia support such as games led to increase an infotainment application in vehicles. Users look for multimedia support and smart apps for device integration, high-speed connectivity, intuitive and multi-modal user interfaces in the systems installed in vehicles. Internet radio, streaming music, and social networking apps are the services which are commonly available.
In 2017, the global IIoT in Automotive market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% between 2018 and 2025.
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